Showing posts with label Ogre3d. Show all posts
Showing posts with label Ogre3d. Show all posts
Friday, July 4, 2008
Friday, June 27, 2008
StuntPlayground 2.0.1
A new StuntPlayground has been released, with the Ogre 1.4.8 which has the following Mac specific fixes:
Mac OS X:
- Workaround for a few GL driver bugs on older machines, in particular first-gen iMacs and old PPC machines
- Workaround for GLSL vertex attribute aliasing problems
A few download links:
Friday, February 8, 2008
StuntPlayground Released
Walaber is kindly hosting the released Mac port of StuntPlayground, found here:
Have fun!
(10.4+ and universal)
Sunday, January 20, 2008
Stuntplayground, RC 1
Got the OgreConfigDialog working, specifically for this game, as a beginning dialog, to offer options available in the Ogre.cfg file. Also, using the latest OIS from cvs, because it gets around a problem with 2-finger trackpad use causing the game to freeze until ESC was pressed.
Here's another link to a page with the .dmg, just in case:
Monday, October 1, 2007
Beta 4 of StuntPlayground
Beta 4 fixes the CEGUI trying to write a log file back into the Application bundle - redirecting to /Library/Application Support/StuntPlayground.
Wednesday, September 26, 2007
Beta 3 of StuntPlayground
Beta 3 adds saving of arenas and replays to the ~/Library/Application Support/StuntPlayground folder. Also, updated the readme.html. Still don't have the mousewheel working...
http://www.esnips.com/r/hmfl/doc/f0d5bf2d-65cd-4c9e-940a-fb4304b93441/StuntPlayground
http://www.esnips.com/r/hmfl/doc/f0d5bf2d-65cd-4c9e-940a-fb4304b93441/StuntPlayground
Thursday, September 13, 2007
Beta 2 of StuntPlayground
Beta 2 of the Mac version of StuntPlayground. The Ogre frameworks are now inside the application. I've included the original docs from the PC version, for those who haven't actually played the game before. I'll have to update those docs, but to sum up, instead of the 'control' key its the 'option' key, and the mousewheel doesn't work yet. For zooming, use 'shift'+'option' while moving the mouse.
http://www.esnips.com/r/hmfl/doc/0eb47332-70cd-4629-8827-7b35b17cddd3/StuntPlayground
http://www.esnips.com/r/hmfl/doc/0eb47332-70cd-4629-8827-7b35b17cddd3/StuntPlayground
Friday, August 31, 2007
Beta1
Beta1 is out for feedback. Here's a link for some instructions:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=35477
http://www.ogre3d.org/phpBB2/viewtopic.php?t=35477
Thursday, August 30, 2007
Material problems
Previous screenshots shows 'stats' overlay graphics a bit garbled, and I couldn't figure out why. The graphics were present, and loading according to the log. They sometimes were showing up looking like other material. Then I noticed that the size of the loaded graphics were different from the actual pixel size of the .png file. For example:
22:51:43: Texture: GUI_JP_DIST.png: Loading 1 faces(PF_R8G8B8A8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
But, the .png file is actually 96x24 pixels. By resizing the .png to 128x32, it works fine now.
Before:
After:
Thursday, August 23, 2007
Playback
Playback is working nicely. The text color for buttons are now more clear.
I was using:
mButton->setProperty("NormalTextColour", PropertyHelper::colourRectToString( ColourRect( colour(0.8,0.8,0.8) ) ) );
And what works is:
mButton->setProperty("NormalTextColour", PropertyHelper::colourToString( CEGUI::colour(1,1,1) ) );

Monday, August 20, 2007
Jump!
Friday, August 17, 2007
StuntPlayground
I've been porting StuntPlaygound to MacOSX. It uses the Ogre3D engine. The source was kindly provided at http://walaber.com/. The main challenges have been getting to run on the latest version of Ogre ("Eihort", 1.4.x), which uses CEGUI v0.5 for UI elements and OIS for keyboard and mouse input.
So far, I have the arena spinning around and the logo comes up:

More updates as I progress.
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